Futuremark has released a new segment of its popular 3DMark graphics testing suite called "API Overhead". The goal is simple: establish which CPU+GPU+API combination offers the best possible ...
You may have noticed while you're launching BG3 in the Larian Launcher that you're given a choice on whether or not to launch the game using Vulkan or DirectX 11. If you're unsure what these mean or ...
John Spitzer, Vice President of the GameWorks Labs at Nvidia, took the stage during the company’s Editors Day to discuss the age-old debate between high-level and low-level API performance for the ...
Throughout the past few weeks, I’ve received some passionate pleas from hardware fans wanting me to include Doom Vulkan testing and conduct a performance analysis. Of course, I understand the reason ...
Marc Santos is a Guides Staff Writer from the Philippines. He's a seasoned writer with over four years of industry experience, and he is an enjoyer of all things difficult in gaming. If Marc's not ...
3DMark synthetic GPU benchmarks have been a staple part of the review process here at TweakTown for a long time, and over the years, the two big standout tests have been the DirectX 11-based ...
After installing the massive game that is Baldur’s Gate 3 and then opening it up, you’ll be faced with your first dilemma of the game — should I use DirectX 11 or Vulkan as your choice of graphics API ...
The look of games on Linux-based Steam machines and mobile devices should improve significantly with the soon-to-be-released Vulkan API (application programming interface). Vulkan can be used for many ...
Hardware Microsoft celebrates 10 years of DirectX 12: A decade of updates to the low-level graphics API but it's still not the master of all things rendering Graphics Cards Nvidia is reportedly ...
FPS EA wants Battlefield 6 to run great without relying on DLSS: 'Our goal is for everything to be performant without a lot of extra stuff' Hardware 'We wanted to focus on performance': Battlefield 6 ...
Tiago Rodrigues, 3D programmer at Ubisoft Montreal, hosted a talk on the Advanced Graphics Tech card at GDC last week, covering the company's experiences porting over their AnvilNext engine to DirectX ...
Over the weekend Cloud Imperium Games (CIG), developer of Star Citizen, has signalled an important change in the rendering API used for the game on Windows systems. A year ago CIG stated that it ...