So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
If I'm not mistaken, PS 1.4 is (at least part of) the ".1" in DX8.1, and the GF4 is only DX8 compliant (through PS 1.3). ATI worked with Microsoft on the PS 1.4 spec present in DX8.1, and implemented ...
For all the programming geeks out there (wheee), Beyond3d has posted up this bit which tackles the topic of multiple shader precision modes. If you're drawing a blank, remember that the GeForce FX has ...
Before coming back to the example, I'll explain how the current post-processing targeting functionality in the generic plugin works. There are two settings related to injection targeting: ...