So my iTunes plugin makes fairly heavy use of GL_ARB_fragment_program. People seem to use pixel shader / fragment program fairly interchangeably, so I was cheerfully assuming that my plugin was ...
If I'm not mistaken, PS 1.4 is (at least part of) the ".1" in DX8.1, and the GF4 is only DX8 compliant (through PS 1.3). ATI worked with Microsoft on the PS 1.4 spec present in DX8.1, and implemented ...
For all the programming geeks out there (wheee), Beyond3d has posted up this bit which tackles the topic of multiple shader precision modes. If you're drawing a blank, remember that the GeForce FX has ...
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Controversy has been all over the place since NVIDIA released a few screenshots from FPS game Far Cry ...
This article is part of the Electronics History series: The Graphics Chip Chronicles. ATI had been experimenting with the concepts of a unified shader for several years leading up to its acquisition ...
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