Thinking about Dragon’s Dogma 2’s interestingly scrappy combat recently took me back to another time when a major role-playing game series tried something very different with its combat mechanics. In ...
Satoru Koyama, the lead battle programmer for Final Fantasy VII Remake, has revealed during a companion book titled Remake Ultimata that he wants to surpass the much-loved Gambit system seen in Final ...
This new trailer for Final Fantasy XII The Zodiac Age focuses on their gambit system which introduces new customisable AI elements, allowing you to adapt your tactics in battle.
Jervon's an educator by day, a gamer by night. He's been writing editorials, reviews, and other stuff for various websites since 2018. Pop-cultural analysis and personal narrative are common themes in ...
After many years expecting a great game from FF series, I find out I just wasted my time. At the beginning I felt like "this is not Final Fantasy at all", I couldn´t explain exactly why or what didn´t ...
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