
SFML community forums - Index
Oct 27, 2025 · Join the SFML community forums to discuss, share, and seek help on Simple and Fast Multimedia Library (SFML) topics.
Installing SFML for VS Code
Jan 21, 2020 · I am attempting to use SFML for my next project, however I have yet to find reliable information on how to install SFML for MinGW, the page on the main SFML website …
[HOW] How Do You Play Videos in SFML? : SFML
Mar 9, 2021 · How do you code SFML in C++ to become a media player for playing videos? To play .mpeg, .avi, .mp3, .mp4 etc within SFML. E.g. You win a stage, then a cut-scene video …
SFML 3.0.0-rc.1 released
Sep 13, 2024 · SFML 3.0.0-rc.1 releasedWe're very proud to announce the first Release Candidate for SFML 3! 🎉 Getting closer to three years in the making, with over 1'000 commits, …
No more default constructor for sf::Sprite? - en.sfml-dev.org
Feb 5, 2025 · No more default constructor for sf::Sprite?The placeholder resource seems to be the simplest workaround for projects designed around SFML 2 and ported to SFML 3. It does …
How to get FPS in SFML 2
Feb 12, 2012 · Author Topic: How to get FPS in SFML 2 (Read 61549 times) 0 Members and 1 Guest are viewing this topic.
Creating simple 3D objects SFML
Apr 20, 2019 · For anyone who wants to create simple, rough, and fast 3D models I found a method from Scratch (thanks to kevin11) that works perfectly in SFML. If you separate a 3D …
Installation with MinGW64
Jan 28, 2017 · Download SFML's source (either zipped or by cloning the repository). Download and install CMake. Create the proper makefiles to build SFML, but also set the installation …
Can someone clearly explain the coordinate system.
Apr 29, 2013 · But the problem in doing this comes back to the problem with the explanations in the tutorial about the co-ordinates. To make matters even more confused, i have read a post …
Finding Delta time in SFML 2.0
Feb 18, 2012 · I'm still new to game programming, so please forgive me if I'm asking a stupid question. I can't seem to wrap my head around how to find the time between frames (delta …